Minority Report is a science fiction story that was made into a film, which envisions a time when criminals are apprehended before they can do harm. On today’s show we’ll hear about American cities using predictive policing – mining data and social media to calculate where criminals will strike. Also today, what started as a sketch made in Dover, New Hampshire is now a multi-million dollar comic empire and has spawned another blockbuster movie: Teenage Mutant Ninja Turtles.
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9.9.14: Predictive Policing Becomes Scientific Reality & The N.H. Origins of 'TMNT'
Welcome to the show, and come on down! Wait. Rewind. This isn't that kind of game show - but it is a show all about games. From video games, to board games, to game culture, we spoke with the industry game changers. Our adventurous host Virginia Prescott even took a dive into the virtual world of gaming with a Skyrim sesh for better ("I just swiped at someone pretty mightily!") or worse ("I'm getting slaughtered!"). Check out her experience and gaming pointers here. Is she now a self-proclaimed gamer? Find out on today's show - join us for the fun and games here and on our Twitter and Facebook!
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Recounting his relationship with Dungeons and Dragons, David Ewalt writes, “I don’t know if I played D&D because other kids my age thought I was a nerd, or if they thought I was a nerd because I played D&D.” The progenitor of many of today’s role-playing games has gained a reputation for attracting social outcasts and misfits and as a gateway for teenage boys to consider Satan and suicide. Like millions of kids who played twenty-side die in basements and game rooms across the country, Ewalt grew up…and had less time for a game that could suck up the idle hours of youth. He’s among those picking up the old dice bag for a D&D revival. David Ewalt is now an editor for Forbes, and author of the new book Of Dice and Men: The Story of Dungeons and Dragons and the People Who Play It. It hits stores August 20th.
Create your own game in a day and a half. That's the challenge awaiting participants in this weekend's New Hampshire Game Jam in Manchester.
Glenn Given and Michael Taylor are organizing the Jam; they sit down with All Things Considered host Brady Carlson to discuss how it works, the gaming scene in the region and what you can learn from trying to create your own games.
After researching our segment on the unknown origins of Monopoly, we decided to keep looking for other games with surprising backstories. We hope that they will inspire your game-based holiday gift-giving.
1.Cluewas originally invented as a game to play in underground bunkers to wait out lengthy air raid drills during World War II. Due to such turbulent times, its initial production was heavily delayed due shortages of material.
I hate Monopoly. Always have. The reason is simple: it's impossible to play the game and feel good, even if you win. Monopoly, simply put, is all about crushing your fellow players through bankruptcy, even if they're your own kids. Turns out, there might be a reason for my hatred of Monopoly.
The most popular game in the world, according to this amazing article in Harpers, is, simply put, theft. And it has an incredible, almost unbelievable history: