A major spill of heavy crude oil in Arkansas couldn’t come at a worse time for the Canadian tar sands industry - though President Obama has hinted he’s preparing to green-light the much-debated Keystone XL pipeline, any push in the wrong direction could finish the project before it even begins. Meanwhile a new report from the Canadian Imperial Bank of Commerce says that, without new pipelines to help ease production bottlenecks, Canada will be missing out on an estimated 15 billion dollars annually.
Since its name was first coined in 1984, cosplay has grown in popularity from a fringe convention pastime to a performance art form... Inspiring thriving real-world and social networks, and even competitions, like the World Cosplay Summit. Now, photographer Anna Fischer is looking to take the role playing subculture even further outside the convention-center walls of comic-con to a whole other level - the great outdoors. Her Kickstarter-fueled project is called “The Wild Places.”
The sheer volume of humanity packed into the Boston Convention Center doesn't really hit you until you're in and amongst the crowd. Everyone from game developers to Pokemon trainers and Final Fantasy cosplayers are here in force, mingling and chatting in lobbies and food courts. They've made the pilgrimage to the Penny Arcade Expo to celebrate gaming in all of its forms.
Last month, Vancouver hosted the Hacking Health Weekend Hackathon, a place for collaboration between technology experts and health officials from across Canada. A team of three in attendance created a game simulation that elicits understanding and empathy towards those suffering from autism. The first-person indie game is called “Auti-Sim”, and uses 3-D graphics to simulate the horrors of sensory overload. Taylan Kay is a developer behind the thought-provoking indie game, and joins us today.
In 1966, while working for Sanders, a defense contractor in Nashua that is today a part of BAE Systems, Ralph Baer began secretly working on his invention. He didn't have a name for it at the time so it was hard to sell to his superiors. No one knew what a "video game" was.
Violent video games - do they create real-world violence? It's a question studied for years, and renewed in light of the massacre in Newtown, Connecticut. Meanwhile, some in Congress are calling for an investigation into the effects of these games on children. As part of a three-day series looking at the conversation post-Newtown, we're examining the debate over video game violence.
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A new study shows that the act of holding a gun changes perception, as participants saw guns that weren't actually there. And Clay Wirestone wraps up the latest in video game trends, and looks forward to what's coming in 2013
TED cracks down on pseudoscience at local spinoff TEDX conferences. And film critic Garen Daley tells us what we can expect on the big screen in 2013
Games have emerged from the rec room and found a place in the classroom, onto cellphones, advertising, and as we’ll hear, into activism, relationships, and the way we view the world. Colleen Macklin is working to make us more game-literate. She designs games based not on winning or losing, but on learning and experiencing the creative, social and political universe outside the screen.
A parallel convention for gamers is growing in popularity, and no shortage of passion. Last weekend, PAX East held its third annual conference in Boston with nearly 100,000 game distributors, developers and devotees. Clay Wirestone is a writer whose work has appeared in Mental Floss magazine and on the History Channel – he’s also the arts editor for the Concord Monitor.