Since its name was first coined in 1984, cosplay has grown in popularity from a fringe convention pastime to a performance art form... Inspiring thriving real-world and social networks, and even competitions, like the World Cosplay Summit. Now, photographer Anna Fischer is looking to take the role playing subculture even further outside the convention-center walls of comic-con to a whole other level - the great outdoors. Her Kickstarter-fueled project is called “The Wild Places.”
The sheer volume of humanity packed into the Boston Convention Center doesn't really hit you until you're in and amongst the crowd. Everyone from game developers to Pokemon trainers and Final Fantasy cosplayers are here in force, mingling and chatting in lobbies and food courts. They've made the pilgrimage to the Penny Arcade Expo to celebrate gaming in all of its forms.
Last month, Vancouver hosted the Hacking Health Weekend Hackathon, a place for collaboration between technology experts and health officials from across Canada. A team of three in attendance created a game simulation that elicits understanding and empathy towards those suffering from autism. The first-person indie game is called “Auti-Sim”, and uses 3-D graphics to simulate the horrors of sensory overload. Taylan Kay is a developer behind the thought-provoking indie game, and joins us today.
In 1966, while working for Sanders, a defense contractor in Nashua that is today a part of BAE Systems, Ralph Baer began secretly working on his invention. He didn't have a name for it at the time so it was hard to sell to his superiors. No one knew what a "video game" was.
Violent video games - do they create real-world violence? It's a question studied for years, and renewed in light of the massacre in Newtown, Connecticut. Meanwhile, some in Congress are calling for an investigation into the effects of these games on children. As part of a three-day series looking at the conversation post-Newtown, we're examining the debate over video game violence.
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A new study shows that the act of holding a gun changes perception, as participants saw guns that weren't actually there. And Clay Wirestone wraps up the latest in video game trends, and looks forward to what's coming in 2013
TED cracks down on pseudoscience at local spinoff TEDX conferences. And film critic Garen Daley tells us what we can expect on the big screen in 2013
Games have emerged from the rec room and found a place in the classroom, onto cellphones, advertising, and as we’ll hear, into activism, relationships, and the way we view the world. Colleen Macklin is working to make us more game-literate. She designs games based not on winning or losing, but on learning and experiencing the creative, social and political universe outside the screen.
A parallel convention for gamers is growing in popularity, and no shortage of passion. Last weekend, PAX East held its third annual conference in Boston with nearly 100,000 game distributors, developers and devotees. Clay Wirestone is a writer whose work has appeared in Mental Floss magazine and on the History Channel – he’s also the arts editor for the Concord Monitor.
This weekend, newt Gingrich won the South Carolina primary by a two digit margin over Mitt Romney. Or, in the words of the gamer generation, Mitt Romney got “pwned”. Political rhetoric has been forever imbued with fierce competitive language – so it’s only natural that today’s campaigns would borrow psychology and strategy not only from war and sport, but also from the emerging power of games.
If there are gamers in your family, their Christmas lists probably include a new title or two, or maybe a shiny new HD or even 3D video game system. As with all things in pop culture, games are subject to their own trends, some are blockbusters, some bomb, and others inspire franchises and copycats. Here to tell us what’s hot in video games now, and what could be coming down the pipe is Clay Wirestone. He’s an avid gamer and freelance writer who has written for Mental Floss Magazine. He’s also the arts editor for the Concord Monitor.