© 2024 New Hampshire Public Radio

Persons with disabilities who need assistance accessing NHPR's FCC public files, please contact us at publicfile@nhpr.org.
Play Live Radio
Next Up:
0:00
0:00
0:00 0:00
Available On Air Stations
Win a $15k travel voucher OR $10k in cash in NHPR's 1st Holiday Raffle!

The Bankable Legacy Of Grand Theft Auto

ATOMIC Hot Links via flickr Creative Commons

Grand Theft Auto V, was released last week to rave reviews and record sales. The video game sold over 13 million copies in the first 24 hours and is projected to gross well over a billion dollars. Rockstar’s satirical crime series has regularly topped video game charts, but it’s just as often been presented as “exhibit a” in the debate over violent video games and whether they have a real-life influence on players. Grand Theft Auto III, the first mainstream success in the series, was at the center of one such debate in the early 2000’s, but a decade later the franchise is more popular than ever.

Joining us to talk a little bit about the history of how Grand Theft Auto became a household name and its legacy on the video game industry at large is Dr. Jeremy Saucier, the assistant director of the International Center for the History of Electronic Games. Also with us is Jamin Warren, founder of video-game arts and culture company, Killscreen.

Mother Jones released a list of their top 10 non-violent video games; you can check out the list here.  

Related Content

You make NHPR possible.

NHPR is nonprofit and independent. We rely on readers like you to support the local, national, and international coverage on this website. Your support makes this news available to everyone.

Give today. A monthly donation of $5 makes a real difference.